

Elimination is predicated on your ability to read the road ahead or having learnt the tracks by heart, especially as the leader gets closer to the edge and has less time to react. Simply put, it pales in comparison to the already fairly minimalistic online play, and almost makes me question whether or not I’m remembering the classic Micro Machines games right.
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Elimination is there for local four player multiplayer, with all players sharing the screen, and there’s a cut down battle mode called Free For All, pulling players into a small arena.

A race in Skirmish can only be played solo as there’s no split screen in Micro Machines games, and even then it’s restricted to just four racers while the online multiplayer can fill out an entire grid of 12 with AI as needed. Sadly, where it was once the main reason to pick up a Micro Machines game, local play in Skirmish feels like the less favoured child in this game, and World Series doesn’t even attempt to do a career. It’s a million miles away from the likes of Mario Kart in this respect. They’re quite laughably ineffective 90% of the time, and the bomb is just as likely to propel someone chasing you forward as it is to wipe them out. All of the vehicles are brought much closer together in speed and handling, and you’re limited to a nerf gun that slows vehicles it hits, a hammer that slaps things directly in front of you, and a bomb that’s thrown behind. They’ve striven to make each vehicle feel in Battle, but this doesn’t really carry over to the main races.
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It feels like a page has been lifted from Overwatch’s design manual in this regard, and that carries through to the loot box system, with boxes earned for levelling up and earning you cosmetic items like liveries, voice lines and death sprays. Stein monster truck has a shotgun primary weapon, grappling hook and “earthquake” slam attack, with the ability to unleash a tornado as its ultimate. The GI Joe Mobat fires tank shells, and can lay chaff mines, rapid fire and once the ultimate is charged, unleash an air strike, while the Hank N.

The twelve vehicles get their own identity here, thanks to different speeds and handling, as well as unique sets of weapons and special abilities. Nerf guns pop up here and there, GI Joe’s tank is one of the vehicles, and even Hungry Hippos and a Ouija Boards get to be Battle map centrepieces. Two teams of five race around these roughly symmetrical maps, making the most of the expanded Hasbro licensing in the game. It all looks great in action, with plenty of depth of field to help emphasise the scale of everything on show.īattle mode, meanwhile, features bespoke levels to let you play game modes like Capture the Flag and Control Point. There’s a race through a frozen garden, with a nice split level section and patches of treacherous ice there’s the classic messy breakfast table, the pool table, and so on.

You’ll be racing across ten new tracks that make you feel like you’re in Honey, I Shrunk The Kids.
